Let's just get it over with: The Elder Scrolls Online's "The Alliances" cinematic looks amazing. Phenomenal. Mindblowing. Like, so good, that at times, you're not sure if it's CGI or actual human flesh you're drooling over.
Sorry, Nord. I got some saliva on your epicly-rendered beard.
Sorry, Nord. I got some saliva on your epicly-rendered beard.
Making it feel real is actually where the trailer fails. Aside from storytelling, the purpose of cinematics is to give the player a better view of the game world. To (I'll borrow from Dungeons and Dragon's third edition of the Dungeon Master's Guide for a second here) enhance its verisimilitude; that is, its realness. Cinematics show us things that the game engine, which is primarily focused on making sure the game world itself functions as its own reliable, normalized reality, cannot. They give the game world extra vitality and extra depth because they aren't burdened by having to enforce and regulate in-game laws and physics (cause and effect, randomness/RNG, etc.).
There are certain aspects of the game world/reality that give it its identity. And by that I mean mechanics and style of gameplay-- the way that the game plays and the way that the game runs. The things that separate it from other games. For a cinematic to be successful in enhancing verisimilitude, in making its game world seem not only real but legitimate as its own functioning reality, it has to incorporate those characteristics. A successful World of Warcraft player-versus-player cinematic, for example, would feature a ton of crowd control... because that's how it is in-game. It wouldn't be a choreographed, no-blows-landed-until-the-end ballet. It would be more like a hockey fight: I just Shockwaved you, and now I'm going to pound away at your face until you can Blind or Howl of Terror or Frost Nova-Blink away and, in turn, start pounding away at MY face.
TESO's cinematic makes the game world look fantastic. Real. Absolutely so. But there is no identity to it. I know it's a completely different game than its predecessors, but to me, the Elder Scrolls series' combat is epitomized by the frenzied, desperate, clanging melee fighting of Oblivion and Skyrim. Gritty, weighty, maybe even a little clumsy-- again, much like a hockey fight-- punctuated by the thudding, infuriating off-balances of shield-blocked power attacks and awkward backpedaling dodges. Even using magic had a heaviness, an in-your-faceness about it. And the "wtf" aspect of stealth ("How did that guy not see me? And how did I kill him with a single slash to his calves?") is certainly unforgettable.
There is no sense of that in the cinematic. It doesn't feel like Elder Scrolls. The closest "Yep, this is definitely an Elder Scrolls game" moment is when one of the Imperial guards is one-shot by an arrow from the adjacent mountaintop (or maybe when the mage casts the fire spell into the depths of the zombie-werewolf lair). But since the hooded (Daggerfall?) guy who shot it isn't crouched down in stealth mode like he would be in the games, it's hard to be like "OH DUDE THAT GUARD JUST GOT STEALTH-KILLED". It's more along the lines of "huh, cool."
No, "The Alliances" is really just your typical showy, elegant, flowing, make-everyone-awesome-for-the-sake-of-being-awesome action movie combat scene. It's not a bad trailer in the sense that the quality of it is poor (clearly that's not the case at all), but except for the fade to the tingle-inspiring Ouroboros symbol at the end, you could probably use it for any game and have it work.
No, "The Alliances" is really just your typical showy, elegant, flowing, make-everyone-awesome-for-the-sake-of-being-awesome action movie combat scene. It's not a bad trailer in the sense that the quality of it is poor (clearly that's not the case at all), but except for the fade to the tingle-inspiring Ouroboros symbol at the end, you could probably use it for any game and have it work.
The best cinematics are the ones that make the game world more real by showing us its memorable features and characteristics in ways that the game engine itself cannot. Elder Scrolls Online is still being developed, so it's not really fair to criticize it for lacking identity or not depicting aspects of gameplay. But it's certainly disappointing that flash and glamour were chosen over something more substantive, or at least something more true to the series. I understand that it's a completely different game than its predecessors, but I sincerely doubt we'll ever be scaling walls during a siege, soloing a tower full of Imperial guards, or slowly revolving around the outside of a circle with players of the opposing factions in Elder Scrolls Online.
So what's an example of a "good" cinematic? I think Starcraft 2's Heart of the Swarm trailer (coincidentally, released the same day as the Elder Scrolls trailer) is pretty solid. It reflects gameplay and the game world. Vikings switching from air-to-air to air-to-ground? Yes. Siege tanks entering siege mode? That sound makes me shudder every time. I'm not a big Starcraft player, but even the proportion of the quantity of units relative to one another looks right. Except for the nuclear impact of the downed battlecruiser (which admittedly makes sense from a lore perspective), the cinematic is an accurate representation of combat in-game... just with more verisimilitude.





